VICTOR    MENESTREL
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Game development
Microsoft work experience
In the expansive realm of Minecraft, I orchestrated the reimagining of cherished games, Pictionary and Dobble. My multifaceted role encompassed development, game design, conceptualization, and texture creation. Collaborating closely with Mojang and Microsoft, I fostered dynamic relationships, facilitating project advancements and seamless integration.
By utilizing Java and Minecraft's internal language, I worked to enhance these extensions with technical competence. User-centric design principles guided my path, resulting in user-friendly interfaces that enhance engagement. Multiple iterations were crucial, as Minecraft's innate limitations demanded innovative strategies to introduce unprecedented features.
My journey left a substantial imprint, engaging tens of thousands in gameplay and garnering millions of YouTube views. In a little way, I contributed to Minecraft's dynamic landscape, while the professional alliances formed with Mojang and Microsoft added a valuable dimension to my accomplishment.
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